Why NetEase's "Sea of Oblivion" Uses Grotesque Puppets Instead of Realism or Anime: The Aesthetics Differentiation War
While domestic open-world games compete on realism and anime aesthetics, one team chose the opposite path—using puppet design and pop art to create an ocean no one else has—sometimes the "different" artistic choice is actually the smartest business decision.
8 min read
Event Overview
On July 9, 2026, NetEase's Joker Studio released the PC public beta of *Sea of Oblivion*, an ocean-adventure RPG polished over seven years that immediately generated remarkable market response: pre-launch reservations exceeded 36 million, topping reservation charts on platforms like TapTap and Bilibili. In-game promotional videos surpassed 10 million views on Bilibili, and Dajia Securities even predicted first-year revenue could reach 5 billion yuan.
More notably, NetEase management singled out the game for praise across three consecutive quarterly earnings calls, describing it as "refreshingly eye-opening." From development cycle (seven years) to ecological investment (50 million yuan creator support program) to technical solutions (cross-platform compatibility), NetEase has made one of its most aggressive bets in recent years.
Yet the game's most striking feature isn't production investment or operational scale—it's the aesthetic choice: in a market where games are either pursuing photorealism or accumulating anime art styles, Joker opted to construct a unique oceanic world with bright, high-saturation colors, puppet design, and pop art aesthetics.
Market Status: Two Crowded Paths
In the 2020-2026 domestic gaming market, open-world RPG competition concentrates on two main routes:
The Realism Route: miHoYo's *Genshin Impact*, NetEase's *Diablo: Immortal*, Tencent's *Honor of Kings: World*, pursuing detailed character models, realistic lighting effects and physics. This route carries extreme costs (individual character hair and fabric simulation consume millions in art labor), but market recognition is unified—"quality = photorealism."
The Anime Sweet Style Route: miHoYo's *Honkai: Star Rail*, Tencent's *Zenless Zone Zero*, with beautiful, shoujo manga-style character design and color schemes. This route is equally mature with massive user bases, but has already formed visual aesthetic "templates"—any new anime open-world game gets compared to predecessors, making true differentiation difficult.
*Sea of Oblivion* chose a third path: grotesque aesthetics. Puppet design, pop art, high-saturation colors, eerie creature design—this style virtually has no competitors on the market.
The Psychology Behind Aesthetic Differentiation
This choice appears risky, but actually aligns with core brand positioning logic:
1. Scarcity Commands Attention
In oversaturated visual information environments, similarity causes cognitive fatigue. When consumers encounter the fifth photorealistic open-world or seventh anime girl adventure game, they no longer experience surprise. But when visual style differs markedly, the brain automatically allocates more attention resources—because humans are naturally sensitive to "anomalies."
Joker Studio has long been known for grotesque style (their previous work *Identity V* established this brand recognition), and *Sea of Oblivion*'s puppet design is an evolution of this DNA, giving long-term users a sense of "this is another work from the studio I love," while attracting new users fatigued by both realism and anime.
2. Psychological Anchoring Effect
Once brand aesthetics anchor in consumer minds, they become the category's "spokesperson." Mention dark gothic style, people think of *Identity V*; mention high-tech futurism, people think of the *Honkai* series; mention grotesque puppet seafaring, now only *Sea of Oblivion* comes to mind.
This exclusive mindshare position holds far greater value than accumulating more visual details. Once user perception is occupied, competitors attempting similar aesthetics risk being seen as "copying" or "following trends," losing independence.
3. The Tribal Feeling of Cultural Identification
Non-mainstream aesthetics typically attract users with specific taste preferences—those resisting popular aesthetic coercion, seeking like-minded communities. Puppet style, pop art, and grotesque aesthetics inherently carry strong "counter-trend" cultural labels, making products using these styles naturally attract users resistant to mainstream aesthetics, forming stronger community stickiness and word-of-mouth propagation.
Long-Term Perspective: The Aesthetic Moat
Superficially, aesthetic differentiation is merely about "looking good." But in long-term gaming industry competition, unique visual style provides three hard-to-replicate advantages:
1. Brand Extension Value
Nintendo can sell figurines, open theme parks, and produce films because Mario and Zelda's aesthetic styles are strong enough to revolve an entire cultural universe around their visual language. miHoYo's Genshin Impact character designs command high-priced models and merchandise partly because characters are visually distinctive enough to warrant repeated appreciation.
NetEase's 50 million yuan creator support investment in *Sea of Oblivion* fundamentally aims to have content creators produce derivative content—comics, short videos, fan creations—using this aesthetic language to further reinforce visual recognition.
2. Advantages During User Generation Shifts
Gaming users age, tastes change, enthusiasm fades. But brand visual style remains constant. When photorealistic style becomes "outdated" from hardware upgrades, when anime aesthetics lose popularity through generational change, products choosing sufficiently unique styles can actually transcend aesthetic cycles, continuously attracting new users.
3. Forcing Competitors' Hands
Once one company successfully occupies aesthetic territory, competitors face an awkward dilemma: either replicate the style (seen as following trends, losing independence) or avoid the territory, seeking other differentiation. Whatever they choose, they're forced into a defensive position.
Risks and Limitations
But aesthetic differentiation has clear pitfalls:
1. Niche Trap: Overly unique aesthetics might limit target user scale. Photorealism and anime sweet style compete fiercely precisely because their aesthetic foundations are massive. Grotesque aesthetics, while scarce, means potentially only 20-30% of users will buy in. 36 million reservations look substantial, but actual conversion rates need verification.
2. Aesthetic Fatigue Cycle: Aesthetic differentiation relies on novelty. Once players adapt to puppet style, novelty fades, facing dual challenges of content updates and gameplay innovation. If story, mechanics, and social systems lack follow-up innovation, aesthetic advantages deplete rapidly.
3. Cross-Cultural Aesthetics Risk: Pop art and grotesque style have deep cultural foundations in Europe and North America, but might face resistance in Asia-Pacific markets (particularly regions with conservative aesthetics). Internationalization may require localization adjustment costs.
The Essence: "Difference" Itself as Business Strategy
The *Sea of Oblivion* case reveals an underestimated truth in highly homogenized markets: when performance parameters, content mechanics, and pricing strategies begin converging, aesthetic and style choices become the final differentiation fortress.
Ford said "customers can have any color car, as long as it's black"—that was mass manufacturing-era logic prioritizing cost and efficiency. But NetEase's choice to spend seven years crafting a unique visual world reflects deep understanding of "scarcity" and "brand positioning": in saturated markets, the lowest-cost differentiation method is often the most radical choice.
This isn't art prioritized over business, but rather artistic choices are themselves the smartest business decisions.
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Source: 36氪